Synthesis

Breakdown of Rocks and Foliage I made for the project.

Breakdown of Rocks and Foliage I made for the project.

Learned this technique in Houdini to create some modular rocks from Bobby Rice. I then took it to make a low poly, UV it, and bake all of the textures you need for UE5.

Learned this technique in Houdini to create some modular rocks from Bobby Rice. I then took it to make a low poly, UV it, and bake all of the textures you need for UE5.

In the past I made the Rock Generator into an HDA for easy use. It takes any simple shape and will convert it to a game ready rock with texture maps baked out for you. This was used to make the rocks in the scene.

In the past I made the Rock Generator into an HDA for easy use. It takes any simple shape and will convert it to a game ready rock with texture maps baked out for you. This was used to make the rocks in the scene.

Tree Sculpt

Tree Sculpt

Most of the hanging foliage was placed using a simple PCG graph.

Most of the hanging foliage was placed using a simple PCG graph.

"Synthesis" was a project I started to incorporate more colors into my work. I love using colors in my paintings, but never really push them in my 3D work. Learning to light with colors was a fun challenge, and wouldn't have been able to do it without the help of my colleague Vincent "Daz" Dazio https://www.artstation.com/machineoileddazman. I am super grateful of all my colleagues at Certain Affinity who gave me crits and feedback over the course of the whole project, the project is where it is at because of them.